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I am certainly not lacking in creativity, nor am I afflicted by laziness. And yet I often rely heavily on published adventures and expanded rule sets when planning my campaigns.

True, our Conan RPG House Rules are streamlined and easy to learn. And our Hyborian adventures draw from diverse sources, many of which have not yet been translated into ready to run scenarios.

Nonetheless, as a conscientious GM I spend countless hours poring through stacks of tomes and asking myself: 'how can I introduce this into my current campaign'?  

Fortunately for me Mongoose Publishing makes my job easier. Their Conan RPG series encapsulates all that is known about the Hyborian Age, greatly expands on it and provides numerous portals through which one may enter the wondrous world created by Robert E. Howard.

Adventures in the Hyborian Age, their most recent offering, provides Game Masters with eight exciting and exotic scenarios with which to challenge their players. 

The Black Altar of Katar is set in the jungles of Vendhya near the borders of Uttara-Kuru. Dauntless adventurers are charged with rooting out sinister death cultists from their most sacred and powerful places.

Conan and the Thing That Lurks pits heroes against an insane sorcerer, crazed cultists, stunted cannibals and royal Zamoran soldiers.

Though Kingdom of Apes is set in Kush, I've already revised it to fit into my Northern campaign. How can I resist using a corrupted temple filled with diabolical killer simians?

In the Cursed Tomb of Al'Amar players must solve the mystery of a missing prince by exploring descecrated Hyrkanian tombs crawling with werewolves.

Moonlight on the Ocean is a murder mystery as well as an exciting adventure on the high seas. Yes, there is a treasure map, an unknown island, lots of pirates and the remnants of a lost civilization to contend with.

There is more piracy and mystery in Scroll of Tsothemenes, which starts off in Messantia and wanders along the coasts of Argos, Zingara and Pictland.

The Children of Ishiti starts adventurers off with being lost and without supplies in the merciless deserts of Stygia. Quicksand, jackals, Setites, crocodiles and a demonic deity are among the many perils encountered during the course of this scenario. And the ending is quite harsh (enough said).
 
Honor of Men transpires in Brythunia and the Border Kingdom. A princess yearning for a taste of freedom is captured by a band of desperate brigands supported by a vile sorcerer. Are your gamers up to rescuing her?
 
Wow, I'll be dipping into this book for years! If you enjoy Adventures in the Hyborian Age  as much as I do, I recommend you look into the Conan Compendium which contains even more adventures spanning the Thurian continent.
 
I am Thor the Barbarian and I have spoken.  

 

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