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Alexander Fennell
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From our Royal Archives
 
February 2007 Interview
Alexander Fennell
Co-Founder of Mongoose Publishing 

Thor: Welcome back to The Barbarian Chronicles Alex! One of the things I greatly miss about my e-radio days is our periodic conversations. Let's start with your early years: When and how did you discover gaming? And what were some of your favorite games?
 
Alex: When I was around 10 a teaching assisstant at my junior school introduced some of us to the Tunnels & Trolls roleplaying game, and for the next few years through secondary school we played that, Dungeons & Dragons, Paranoia and many other roleplaying games. We also played games such as Car Wars, Kings and Things, Block Wars and of course Warhammer and Warhammer 40,000 when that came out.
 
Thor: You decided, at some point, to make gaming your livelihood. How did this come about?
 
Alex: In a nutshell, Matthew and I both wanted to do something else for a living. We had talked at length in the past about starting a games company but in 2001 the time seemed right for us to try. As with many good ideas, this one came about in a pub.
 
Thor: Why Mongoose Publishing? Does the Mongoose hold any special significance for you?
 
Alex: The origins of the name Mongoose are lost to myth and mystery. I can tell you that it does involve hand gestures :)
 
Thor: When we first came into contact Mongoose was a small gaming company with products that were compatible with Wizard of the Coast's d20 system under their Open Gaming License. Your niche was creative, a bit edgy and highly practical. How did you determine where to enter the gaming arena?
     
Alex: When we first entered the market there were no sourcebooks being produced by third party publishing companies. We looked at what was not being offerred and that's what we started publishing. We started with monsters books (The Slayers Guides) and quickly moved to Magic books, class books, race books, settings books and so on. We wanted to create books we thought would be useful to people who already played Dungeons & Dragons but wanted more than additional scenarios.
 
Thor: I am truly impressed with what you did with the Slaine and Conan RPGs. Two of my favorite barbarian heroes and their worlds are remarkably simulated and very engaging. These were your first licensed product lines, were they not?
 
Alex: Our first licenced product was Judge Dredd, a very successful line at the time. Slaine came on the back of that and we secured the licence to Conan shortly before making the announcement that we would be producing Babylon 5 roleplaying books.
 
Thor: What are some of the other licenses Mongoose has acquired? 
 
Alex: I've mentioned some above. We also have product based on Starship Troopers, Runequest, Paranoia, Jeremiah (the TV show), Lone Wolf, Lankhmar and Macho Women with Guns.
 
Thor: You've managed to revive and revitalize many of your favorite childhood games, Paranoia and Lone Wolf for instance, and introduce them to a whole new generation. How does that make you feel? 
 
Alex: It feels great to be able to bring back some great games. I hope a new crowd of people get as much out of them as I did when I first played them.
 
Thor: And you're still publishing your own original d20 gaming material as well...
 
Alex: We don't do do much d20 material any more. As that market became saturated with companies and product we started moving towards our own games systems for our roleplaying games. Some are similar to the d20 system (Conan and Babylon 5 for instance) but some are very different, most notably Paranoia and RuneQuest, which is a system we have made Open in it's own right.
 
Thor: Mongoose also publishes magazines and novels, miniatures and wargames... and has its own Demo Teams. What inspired you to move into these frontiers? 
 
Alex: We always wanted to product more than just roleplaying games. The success of the roleplaying games allowed us to start looking at other types of games as well. Of these other types, miniature wargames is the biggest and is almost as large as the roleplaying side of the company.
 
Thor: You've recently revamped and re-released RuneQuest, one of the most original RPG variants that emerged during the hobby's early days, and with it your own Open License for third party publishers. What types of products, besides updates of Glorantha, can we expect to see?
 
Alex: As well as third party releases (there are quite a few scenarios available at the moment for Runequest by other people), you can expect to see more core books for RuneQuest (one upcoming book is a setting book for pirates) as well as some really cool licences, which we'll be able to announce very shortly.
 
Thor: Where do you see Mongoose going in the future? How would you like to see it grow?
 
Alex: We're looking to carry on doing what we are at the moment. Continue to publish great games that people enjoy.
 
Thor: Mongoose has maintained a fairly brisk release schedule with an increasingly diverse product line. How do you manage to maintain such a high standard of quality in your products?
 
Alex: We have a very dedicated staff at Mongoose Publishing who help us achieve the quality and variety of products that bear our name. Rumours that we whip them are completely unfounded!
 
Thor: You had a dream and you made it happen... you're still making it happen. What advice do you have for folks who know their passion but are afraid to make a go for it?
 
Alex: If you know what you want to do, do it and give it your best shot! if it works that's great, and if it doesn't work you will have known that you tried. Everyone should try to make their dreams come true.
 
Thor: Thank you Alex! I wish you great success with Mongoose's continued growth and look forward to sharing thoughts again sometime soon.
 
Alex: No problem! Take it easy.

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