Conan adventured as a pirate in both the Western Ocean and
in the Vilayet Sea. As a mariner he sailed to forsaken islands and lost continents. The water is a living landscape in
the Hyborian Age, brimming with peril and potential profit. And with this book you can now navigate it.
The culture of sea dogs, from Black Corsairs to the Red
Brotherhood, is colorfully explained. Their relationships to one another, their strengths, weaknesses and superstions are
startlingly revealed. There is practical advice on greasing palms and running a tight ship. If raiding, trading and carousing
are the staples of a life piratical, then Conan: Pirate Isles is a grand feast.
Stats and backgrounds are provided for Amra the Lion (Conan
the Reaver) , Belit, Black Zarono, Strom and many other sinister legends from the Conan saga. Plans are also provided
for a variety of vessels, ranging from the Argossean Merchantman to the Zingaran Galleon. New Feats are provided to flesh
out your character and give them an edge in the sea battles that await just ahead.
The Laws of the Lawless are expounded and adventure hooks
abound. Will you and your crew be predators or prey in your next adventure? And beyond the treachery of your fellow mariners,
there are lots of greedy landsfolk and non-human foes to contend with: the weather, creatures of the deep, ancient abominations
and the seas themselves.
I've always wanted to sail on the Wastrel with Conan after
Thoth Ammon had been twarted in his brazen bid to sieze Zingara...