Robert E. Howard's Hyborian Age grows, becoming more comprehensive
and real, with each release by Mongoose Publishing.
Conan and his world have been accesible through books, comics,
movies, cartoons, video games, RPGs and a live-action TV show. These vehicles have expanded Howard's original vision, creating
a sometimes shifting imaginal landscape that serves as the mighty Cimmerian's literary legacy.
Mongoose's products
draw freely from this legacy. Their unique imprint creates a consistency that is lacking in Conan's diverse incarnations,
one that is remarkably consistent with REH's original vision.
Tales of the Black Kingdoms provides a closer look at
the Southernmost Realms of the Thurian Continent. Conan spent quite some time adventuring there, alone or with such notable
companions as Belit and Valeria.
Tales of the Black Kingdoms provides you with three scenarios which can be played
individually or as part of a campaign. The scenarios, maps, introduction and bestiary provide you with all you need to flesh
out the Gazeteer in the Conan RPG Rule Book and adventure in the Black Kingdoms.
In Shroud over Zabhela you are a mercenary
newly arrived in one of southern Kush's seaports. Can you prevent crazed cultists from opening a portal that will summon dread
Julla the gorilla-god?
The Ruins of Atlaia have you start as part of a luckless caravan that has recently fallen to
raiders.The road of slavery brings you into contact with the remnants of an ancient civilization. The Yaraba tribe seem to
be the ancestors of the modern-day Yorubas of Nigeria.
The Red Citadel pits you against a cabaal of assasins, slavers,
an evil tyrant and a sorcerous artefact.
I salute you Mongoose Publishing! Tales of the Black Kingdoms is a worthy
addition to the mighty Conan product line.